Think in layers.
Trace the shape of your ship in layered blueprints. Keep what you plan distinct from what you have built.
COMING SOON / SPLINTERBORN
Every part has a purpose.
Build something that is entirely yours.
01 / WORKSHOP FOUNDATIONS
Splinterborn is a ship workshop game about the things that make a ship work. Start with a plan. Turn materials and owned components into an assembly. Find the fault, make the repair, and keep building.
The first chapter focuses on the workshop. A wider universe of flight, discovery, and shared spaces is on the roadmap.
Trace the shape of your ship in layered blueprints. Keep what you plan distinct from what you have built.
Bring owned structure and components together. Inspect the assembled ship, then focus in on the details.
Work with tools and materials. Diagnose equipment, restore what you can, and recover what comes next.
02 / DEVELOPMENT DIRECTION
These stages describe direction, not release promises.
Design, assembly, engineering, repair, and continuity between sessions.
In developmentFlight, gathering, salvage, and returning to improve the same ship.
PlannedShared spaces, discovery, combat, and bounded surface exploration.
PlannedA first look at Splinterborn’s workshop foundations, and the work still ahead.
Read the updateCOMING SOON / A UNIVERSE UNDER CONSTRUCTION
Approved preview players will find installation, account access, and release information in the player portal.
Visit the download preview No public release date has been announced.